Build Worlds That Players Remember

Learn professional 3D environment creation from industry veterans. Our hands-on programs teach the technical skills and artistic vision needed to craft immersive game worlds that captivate players.

Explore Our Approach
Professional 3D environment creation workspace showing advanced modeling techniques

Multiple Paths to Mastery

Whether you're starting fresh or advancing existing skills, we have structured programs that meet you where you are and take you where you want to go.

Foundation Track

Master the fundamentals of 3D modeling, texturing, and basic lighting. Perfect for beginners who want to understand core principles before specializing.

12 weeks • Fall 2025

Environment Artist

Advanced techniques for creating detailed game environments, including terrain modeling, vegetation systems, and atmospheric effects.

16 weeks • Winter 2026

Technical Artist

Bridge the gap between art and programming with shader creation, optimization techniques, and pipeline development skills.

20 weeks • Spring 2026
Students working on detailed 3D environment projects during hands-on learning sessions
Senior instructor Mattias Eldridge with 15 years of AAA game development experience

Learn from Industry Veterans

Our lead instructor, Mattias Eldridge, spent over 15 years creating environments for major game studios including work on acclaimed titles that pushed the boundaries of what's possible in interactive entertainment.

But here's what really matters — Mattias understands that great teaching isn't just about showing techniques. It's about helping you develop the problem-solving mindset that turns technical knowledge into creative solutions.

Real-World Experience

From indie passion projects to AAA productions with multi-million dollar budgets

Learn by Creating, Not Just Watching

Project-Based Learning

Every lesson connects to building something real. You won't spend weeks on theory before touching actual tools. From day one, you're modeling, texturing, and problem-solving.

  • Build a complete forest environment from concept to final render
  • Create modular architecture systems for efficient game development
  • Master lighting techniques that enhance both mood and performance
  • Develop your own shader library for unique visual effects

Small Groups, Individual Attention

We keep classes small — typically 8-12 students — so you get personalized feedback on your work. No getting lost in the crowd or struggling alone with technical problems.

Detailed view of professional 3D environment creation tools and workflow setup

Upcoming Sessions

Foundation Track Starts September 15, 2025
Environment Artist Starts January 20, 2026
Technical Artist Starts March 10, 2026

Where Our Students Go Next

Real stories from people who transformed their skills and found their place in the game industry.

Anya Stromberg, graduate who now works as environment artist at indie game studio

Anya Stromberg

Environment Artist

I came in with basically zero 3D experience — just a lot of enthusiasm and some sketching skills. The structured approach here helped me understand not just how to use the tools, but when and why to use different techniques.

Now I'm working on an indie project that's getting attention from publishers. The technical foundation I built here gives me confidence to tackle any environment challenge that comes up.

89%
Complete Program
76%
Industry Positions
12
Months Average
Showcase of professional 3D game environments created by program graduates

Ready to Start Building?

The next cohort begins this fall. We review applications on a rolling basis, but popular tracks fill up quickly. Get in touch to discuss which program fits your goals and timeline.

Advanced 3D environment creation studio setup with multiple workstations and professional tools